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Weird behavior with mousePressed on Android Mode

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I have the following code in my sketch to detect swiping movement on the screen so I can move the game character accordingly:

if(mousePressed){
  if(mouseXPrevious != -1) {
    xSpeed = mouseX - mouseXPrevious;
  }
  mouseXPrevious = mouseX;
}
else if(mouseXPrevious != -1){
  xSpeed = 0;
  mouseXPrevious = -1;
}

The code works and runs just fine on my Moto X Play (android 6.0.1), but when I tested the game on my old HTC One X (running android 4.2.2) it seemed that only half of the presses go through. When it did go through though, the character kept moving along with my finger as long as I held my finger on the screen. On the next touch, again nothing. On another try: It works again.

I've never ran into this problem on my main phone(the Motorola). What could be causing this?


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