Quantcast
Channel: Android Mode - Processing 2.x and 3.x Forum
Viewing all articles
Browse latest Browse all 941

OpenGL error 1280 at bot beginDraw(): invalid enum

$
0
0

Hello community.

I am a beginner of Processing and Android Mode. If I am doing something stupid, please bear with me.

I am trying to run a sketch on my android phone, however, Processing console told me "sketch launched on the device,,,,,OpenGL error 1280 at bot beginDraw(): invalid enum"

I then looked at the android device (the device is on Android 6.0), sketch is not runing. Everytime I tapped the sketch icon on the android device, Processing console keeps telling me "OpenGL error 1280 at bot beginDraw(): invalid enum"

Anyone had this problem?

P.S: I can run other other sketch on the same android device without problem. Processing v3.2.3 Android SDK API 7.1.1 (25);

Thank you for your help in advance.

here is the code which I am trying to run.

    import controlP5.*;
    float scale_factor = 1, depth;
    Photo2Mesh pm;
    int resolution;
    ControlP5 cp5;
    void setup() {
      size(600, 600, P3D);
      cp5 = new ControlP5(this);
      cp5.addSlider("depth").setPosition(20, 20).setRange(1, 50).setLabel("Depth");
      cp5.addSlider("resolution").setPosition(20, 80).setRange(2, 15).setLabel("Resolution").setValue(15);
      pm = new Photo2Mesh();
    }

    void draw() {
      background(0);

      hint(ENABLE_DEPTH_TEST);
      pushMatrix();
      translate(width/2, height/2);
      rotateX(radians(mouseX));
      rotateY(radians(mouseY));
      scale(scale_factor, scale_factor, scale_factor);
      pm.render_mesh(depth, resolution);
      popMatrix();
      hint(DISABLE_DEPTH_TEST);
      camera();
    }

Here is the class

    class Photo2Mesh {
      PImage img;
      int cols, rows, resolution, x_pos, y_pos, loc;
      float z, z_pos;
      color c;

      Photo2Mesh() {
        img = loadImage("https://processing.org/img/processing-handbook-second-edition.jpg");
        img.loadPixels();
      }

      void render_mesh(float z, int resolution) {
        this.z = z;
        this.resolution = resolution; // box size
        cols = img.width/resolution;
        rows = img.height/resolution;

        for (int x = 0; x < cols; x++) {
          for (int y = 0; y < rows; y++) {
            x_pos = x * resolution + resolution/2;
            y_pos = y * resolution + resolution/2;
            loc = x_pos + y_pos*img.width;
            c = img.pixels[loc];
            z_pos = map(brightness(img.pixels[loc]), 0, 255, 0, z);

            pushMatrix();
            translate(-width/2, -height/2);
            translate(x_pos, y_pos, z_pos);
            fill(c);
            noStroke();
            box(resolution, resolution, 160);
            popMatrix();
          }
        }
      }
    }

Viewing all articles
Browse latest Browse all 941

Trending Articles