Hi, here is a code to generate sinewave in android mode
import android.media.*;
import android.content.res.*;
PlaySound sineWave = new PlaySound();
boolean on=false;
void setup()
{
size(displayWidth, displayHeight);
sineWave.genTone(340); //frenquency
}
void draw() {
if (mousePressed) {
delay(100);
if (on) {
on=false;
sineWave.playSound(false);
print("off");
}
else {
on=true;
sineWave.playSound(true);
print("on");
}
}
}
And the Class Object :
public class PlaySound {
private final int sampleRate = 8000;
private final int numSamples = sampleRate;
private final double samples[] = new double[numSamples];
private final byte generatedSnd[] = new byte[2*(numSamples)];
final AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, numSamples,
AudioTrack.MODE_STATIC);
void genTone(double freqOfTone) {
// fill out the array
for (int i = 0; i < numSamples; ++i) {
samples[i] = Math.sin(2 * Math.PI * i / (sampleRate/freqOfTone));
}
// convert to 16 bit pcm sound array
// assumes the sample buffer is normalised.
int idx = 0;
for (double dVal : samples) {
// scale to maximum amplitude
short val = (short) ((dVal * 32767));
// in 16 bit wav PCM, first byte is the low order byte
generatedSnd[idx++] = (byte) (val & 0x00ff);
generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);
}
audioTrack.write(generatedSnd, 0, numSamples*2);
audioTrack.setLoopPoints(0, numSamples/2, -1);
}
void playSound(boolean on) {
if (on) {
audioTrack.play();
}
else {
audioTrack.pause();
}
}
}