Hi guys,
I've been using APDE for not too long now and I can't seem to get my sketch (which is running fine on my PC) to run on my tablet.
I've tried a bunch, but can't seem to get it to work.
This is the code:
PImage img, clk, sad, smile, itemIcon, sad_p, smile_p;
Animation rose;
int sep = 175;
int sel = 1;
int t = 101;
float opac = 0;
int frm = 350;
int event = 0;
boolean go = false;
int delay = 50;
int op = 2;
int item = 0;
int time = 0;
int moveBy = 120;
int textX = 105;
int textY = 35;
boolean animationReady = false;
void setup() {
fullScreen ();
frameRate (10);
orientation(LANDSCAPE);
smile = loadImage("icons/smiley.png");
sad = loadImage("icons/sad.png");
sad_p= loadImage("icons/druksad.png");
smile_p= loadImage("icons/drukblij.png");
background(0);
text("Loading...", 10, 10);
}
void draw() {
if (animationReady == false) {
rose = new Animation ("rose/rose ", 66);
rose.loadAnimation();
}
if (t > delay && event != 2) {
switch (event) {
case 0:
break;
case 1:
event = 2;
break;
case 2:
event = 0;
break;
case 3:
event = 0;
break;
}
sel++;
opac = 0;
if (sel == 4) {
sel = 1;
}
go = true;
t=0;
if (event == 0) {
img = loadImage("family"+sel+".jpg");
}
}
t++;
if (go == true) {
tint(255, opac);
imageMode(CENTER);
image(img, width/2, height/2, width, height);
if (event == 3) {
rose.display(width/2, height/2);
}
if (event == 1) {
fill(0);
rect(0, 0, width, 50);
fill(255);
textSize(30);
switch (item) {
case 1:
text("Om 8 uur begint het ontbijt. Smakelijk eten!", textX, textY);
break;
case 2:
text("Om 1 uur ga je kaarten. Veel succes!", textX, textY);
break;
case 3:
text("Om 3 uur ga je zingen in het koor. Veel plezier!", textX, textY);
break;
case 4:
text("Om 2 uur ga je even lekker koffie drinken.", textX, textY);
break;
case 5:
text("Om 1 uur ga je even schilderen. Maak er iets moois van.", textX, textY);
break;
case 6:
text("Om 7 uur ga je douchen.", textX, textY);
break;
case 7:
text("Om 4 uur moet je je kamer opruimen.", textX, textY);
break;
case 8:
text("Om 2 uur begint de wedstrijd. Neem maar vast plaats achter de TV!", textX, textY);
break;
case 9:
text("Om 12 uur ga je zwemmen.", textX, textY);
break;
}
image(clk, width/2-sep, height/2, frm, frm);
image(itemIcon, width/2+sep, height/2, frm, frm);
}
if (event == 2) {
fill(0);
rect(0, 0, width, 50);
fill(255);
textSize(30);
sep = sep + 290;
switch (item) {
case 1:
text("Hoe was het ontbijt?", textX, textY);
break;
case 2:
text("Hoe was het kaarten?", textX, textY);
break;
case 3:
text("Hoe ging het zingen?", textX, textY);
break;
case 4:
text("Hoe was de koffie?", textX, textY);
break;
case 5:
text("Vond je het schilderen leuk?", textX, textY);
break;
case 6:
text("Vond je het douchen fijn?", textX, textY);
break;
case 7:
text("Vind je het leuk om je kamer op te ruimen?", textX, textY);
break;
case 8:
text("Hoe was de wedstrijd?", textX, textY);
break;
case 9:
text("Vond je het zwemmen leuk?", textX, textY);
break;
}
image(sad, width/2-sep, height/2-moveBy, frm, frm);
image(smile, width/2+sep, height/2-moveBy, frm, frm);
image(sad_p, (width/2-sep)-frm/2+(frm/5)/2, (height/2-frm/2)-moveBy, frm/5, frm/5);
image(smile_p, (width/2+sep)-frm/2+(frm/5)/2, (height/2-frm/2)-moveBy, frm/5, frm/5);
if (mousePressed == true &&
mouseX > ((width/2-sep)-frm/2) &&
mouseX < ((width/2-sep)+frm/2) &&
mouseY > ((height/2)-frm/2) &&
mouseY < ((height/2)+frm /2)) {
event = 3;
op = 0;
}
if (mousePressed == true &&
mouseX > ((width/2+sep)-frm/2) &&
mouseX < ((width/2+sep)+frm/2) &&
mouseY > ((height/2)-frm/2) &&
mouseY < ((height/2)+frm /2)) {
event = 3;
op = 1;
}
sep = 175;
}
if (event == 3) {
fill(0);
rect(0, 0, width, 50);
fill(255);
textSize(30);
text("Dankjewel voor de reactie!", textX, textY);
}
if (opac == 255) {
go = false;
}
opac = opac + 25;
}
}
void touchStarted() {
if (event == 0) {
opac = 0;
img = loadImage("items/item (" + item + ").jpg");
switch (item) {
case 0:
time = 8;
break;
case 1:
time = 1;
break;
case 2:
time = 3;
break;
case 3:
time = 2;
break;
case 4:
time = 1;
break;
case 5:
time = 7;
break;
case 6:
time = 4;
break;
case 7:
time = 2;
break;
case 8:
time = 12;
break;
}
clk = loadImage("icons/time/"+ time +"u.png");
switch (item) {
case 0:
itemIcon = loadImage("icons/tafel.png");
break;
case 1:
itemIcon = loadImage("icons/kaart1.png");
break;
case 2:
itemIcon = loadImage("icons/koor1.png");
break;
case 3:
itemIcon = loadImage("icons/koffie1.png");
break;
case 4:
itemIcon = loadImage("icons/schilderen1.png");
break;
case 5:
itemIcon = loadImage("icons/douchen1.png");
break;
case 6:
itemIcon = loadImage("icons/opruimen1.png");
break;
case 7:
itemIcon = loadImage("icons/voetbal1.png");
break;
case 8:
itemIcon = loadImage("icons/zwem1.png");
break;
}
event = 1;
go = true;
t=0;
item++;
}
if (event == 2) {
event = 0;
t=0;
}
}
class Animation {
PImage[] images;
int imageCount;
int frame;
boolean getImages = false;
String imageName = "";
Animation(String imagePrefix, int count) {
imageCount = count;
images = new PImage[imageCount];
imageName = imagePrefix;
}
void loadAnimation() {
for (int i = 0; i < imageCount; i++) {
String filename = imageName + "(" + i + ").jpg";
images[i] = loadImage(filename);
}
animationReady = true;
}
void display(float xpos, float ypos) {
frame = (frame+1) % imageCount;
image(images[frame], xpos, ypos, width, height);
}
int getWidth() {
return images[0].width;
}
}
When I run the sketch on APDE it builds my app, I install it and run it as usual. It shows a black screen with the text "loading..." in the top left corner, just like I programmed it. But that's it. It doesn't continue from there. No errors or anything.
Can any of you tell what might be causing this?
All the best,
- Ryan
PS: Sorry for the formatting of my program. When you program in a hurry it can never be good...