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Every time Compile APK into Android Phone, It Keep Stop Working?!

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I had sought the answer from everywhere but there was not the solution at all and it makes me upset. Even thought I tried my friend's phone but it still stops working when I tried to run the game. Could someone please help get me out of this?

PFont bitoem; PImage birdImg, bgImg, obsImg, menuImg, startBtn; int score = 0, highScore = 0, genestate = 1, x = -200, y, vy = 0, wx[] = new int[2], wy[] = new int[2]; import ddf.minim.*;

AudioPlayer playerBGM, playerSwing, playerDie, playerScore; Minim minim;

void setup() { fullScreen(P2D); //size(600 , 800);
//game images birdImg = loadImage("chosenBird_8Bit.png"); bgImg = loadImage("background_color002(1680x800).jpg"); obsImg = loadImage("obstacle_long.jpg"); menuImg = loadImage("startMenu.jpg"); startBtn = loadImage("startBtn.jpg"); bitoem = loadFont("8BITWONDERNominal-48.vlw");

//music & sfx minim = new Minim(this); playerBGM = minim.loadFile("Jextor.mp3", 128); playerBGM.play(); playerBGM.setGain(-10.0); playerBGM.loop();

playerSwing = minim.loadFile("sfx_wing.wav", 705);

playerScore = minim.loadFile("sfx_point.wav");

playerDie = minim.loadFile("sfx_hit.wav");

//fonts style textFont(bitoem, 24); fill(255,255,255); textSize(28);

}

void draw() { //runs 60 times a second //background image loop if(genestate == 0) { //background(255,255,255); imageMode(CORNER); image(bgImg, x, 0); image(bgImg, x+bgImg.width, 0);

x -= 3;
vy += 1;
y += vy;

if(x == -1680) x=0;

//generate obstacle imgs
for(int i = 0; i < 2; i++){
  imageMode(CENTER);
  image(obsImg, wx[i], wy[i] - ((obsImg.height/2)+100));
  image(obsImg, wx[i], wy[i] + (obsImg.height/2+100));
  if(wx[i] < 0 ){
    wy[i] = (int)random(200,height -200);
    wx[i] = width;
  }

  //accumulative score
  if(wx[i] == width/2){
    playerScore.play();
    playerScore = minim.loadFile("sfx_point.wav");
    highScore = max(++score, highScore);
  }

  //bird image touch obstacle img, it will goes to genestate1
  if(y>height || y<0 || (abs(width/2-wx[i])<25 && abs(y-wy[i]) > 100))
  genestate=1;
  wx[i] -= 6;


}

image(birdImg, width/2, y, 46, 30.5);

//calculate the score while middle pixel goes through the pipe
text(""+score, width/2-15, 70);

}

else{ imageMode(CENTER); image(menuImg, width/2, height/2); image(startBtn, width/2, 500); text(highScore, 350, width/2-15);

} }

void mousePressed(){ vy =- 17;

if(genestate == 1){ wx[0] = 600; wy[0] = y = height/2; wx[1] = 900; wy[1] = 600; x = genestate = score = 0;
}

}

void mouseClicked(){ if(genestate == 0){ playerSwing.play(); } }

void mouseReleased(){ playerSwing.close(); playerSwing = minim.loadFile("sfx_wing.wav", 705); }

void stop(){ playerBGM.close(); minim.stop(); super.stop();

}

processing file link here: https://www.dropbox.com/s/s1hokayheh3vv25/flyFarBird.rar?dl=0


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